Difference between revisions of "Design Thinking"

From Sustainability Methods
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== What ==
 
== What ==
* guidelines for a creative process in product design<br>
+
* guidelines for a creative process in product design with a user-centered perspective<br>
 
* iterative process of brainstorming, persona building, prototyping and testing<br>
 
* iterative process of brainstorming, persona building, prototyping and testing<br>
 
* was adapted by businesses, research and governance<br>
 
* was adapted by businesses, research and governance<br>
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== Goal(s) ==
 
== Goal(s) ==
 +
The goal of a
  
  
 
== Getting started ==
 
== Getting started ==
 +
* what do you need?
 +
 +
== The Process ==
 
* Empathise – with your users<br>
 
* Empathise – with your users<br>
 
* Define – your users’ needs, their problem, and your insights<br>
 
* Define – your users’ needs, their problem, and your insights<br>
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* Prototype – to start creating solutions<br>
 
* Prototype – to start creating solutions<br>
 
* Test – solutions<br>
 
* Test – solutions<br>
 +
 +
== Rules ==
 +
* yes, and<br>
 +
* quantity first, quality second OR first storm, then criticise<br>
 +
* keep the target/ the problem in mind, get back to it multiple times and check whether your solution fits to the problem and target group<br>
 +
* work as one group<br>
 +
* be visual and write everything down, you might want to use it later<br>
  
  
 
== Links & Further reading ==
 
== Links & Further reading ==
 +
* https://hpi.de/en/school-of-design-thinking/design-thinking/background/design-thinking-principles.html <br>
 +
* Tips for organizing design thinking sessions: https://newkind.com/12-design-thinking-rules-from-david-burney/ <br>
 +
* Conference Paper on Design Thinking Methods: https://link.springer.com/chapter/10.1007/978-3-319-20886-2_2
  
  

Revision as of 07:58, 24 July 2020

What

  • guidelines for a creative process in product design with a user-centered perspective
  • iterative process of brainstorming, persona building, prototyping and testing
  • was adapted by businesses, research and governance

Why & When

  • useful if you want to solve a problem
  • helps to understand your target group's position
  • prevents you from creating a solution when there is no problem
  • as a researcher, you can use it to develop solutions for your work life e.g.

Goal(s)

The goal of a


Getting started

  • what do you need?

The Process

  • Empathise – with your users
  • Define – your users’ needs, their problem, and your insights
  • Ideate – by challenging assumptions and creating ideas for innovative solutions
  • Prototype – to start creating solutions
  • Test – solutions

Rules

  • yes, and
  • quantity first, quality second OR first storm, then criticise
  • keep the target/ the problem in mind, get back to it multiple times and check whether your solution fits to the problem and target group
  • work as one group
  • be visual and write everything down, you might want to use it later


Links & Further reading