Design Thinking
From Sustainability Methods
Revision as of 08:49, 24 July 2020 by AlexaBoeckel (talk | contribs)
What
- guidelines for a creative process in product design with a user-centered perspective
- iterative process of brainstorming, persona building, prototyping and testing
- was adapted by businesses, research and governance
Why & When
- useful if you want to solve a problem
- helps to understand your target group's position
- prevents you from creating a solution when there is no problem
- as a researcher, you can use it to develop solutions for your work life e.g.
Goal(s)
The goal of a
Getting started
- what do you need?
The Process
Empathise – with your users
- Define – your users’ needs, their problem, and your insights
- Ideate – by challenging assumptions and creating ideas for innovative solutions
- Prototype – to start creating solutions
- Test – solutions
Rules
- yes, and
- quantity first, quality second OR first storm, then criticise
- keep the target/ the problem in mind, get back to it multiple times and check whether your solution fits to the problem and target group
- work as one group
- be visual and write everything down, you might want to use it later
Links & Further reading
-
https://hpi.de/en/school-of-design-thinking/design-thinking/background/design-thinking-principles.html
- Tips for organizing design thinking sessions: https://newkind.com/12-design-thinking-rules-from-david-burney/
- Conference Paper on Design Thinking Methods: https://link.springer.com/chapter/10.1007/978-3-319-20886-2_2
- Youtube Video about Design Thinking principles (very entrepreneurial): https://www.youtube.com/watch?v=gHGN6hs2gZY