Difference between revisions of "Graphic Recording"
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== Goal(s) == | == Goal(s) == | ||
− | * ENGAGE | + | * ENGAGE - get people to think creatively about what they hear |
− | * COMPREHEND | + | * COMPREHEND - illustrate complexity and interconnections for better comprehension |
− | * REMEMBER | + | * REMEMBER - people remember visuals more easily than words |
== Getting started == | == Getting started == |
Revision as of 12:16, 24 July 2020
What, Why & When
Ever lost the golden thread in listening to a lengthy talk or dry discussion? Visualizations help!
Graphic recording is the process of LIVE translating complex ideas from a spoken event into drawn words and pictures. It is used in meetings, discussions, talks and conferences to help participants engage, comprehend and remember the contents better by making them graphically visible for the audience.
Goal(s)
- ENGAGE - get people to think creatively about what they hear
- COMPREHEND - illustrate complexity and interconnections for better comprehension
- REMEMBER - people remember visuals more easily than words
Getting started
what you need:
- graphic library
- recording station
- courage to draw (it is NOT about art, it doesn't have to be aesthetic, focus is on the content)
how to start:
- practice essentials
- use sketchnotes
Links & Further reading
Learning Graphic Facilitation part I: https://www.youtube.com/watch?v=S5DJC6LaOCI
Learning Graphic Facilitation part II: https://www.youtube.com/watch?v=H0QZbwqp4lg
Mike Rohde (2012): The Sketchnote Handbook
Anna Lena Schiller (2017): Graphic Recording: Live Illustrations for Meetings, Conferences and Workshops
Martin Haussmann (2014): UZMO: Denken mit dem Stift
Bikablo (visual libraries)