Difference between revisions of "Lego Serious Play"

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(Created page with "== Why & When == == Goal(s) == == Getting started == == Links & Further reading == ---- __NOTOC__ Category:Skills_and_Tools")
 
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== Why & When ==
 
== Why & When ==
 
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With Lego can be a tool in a design thinking approch to prototype research ideas, haptically test setups and explore team settings and interactions. Originating in management, Lego serious play can be used in any sort of research setting, and is suitable for disciplinary design settings yet particularly helpful in transdisciplinary research modes. The strength of Lego serious play lies in group settings, where Lego can serve as a boundary object to allow team members to interact, allowing for a reflexive interaction. Plainly speaking, Lego is a toy that helps you in an initial research process.
  
 
== Goal(s) ==
 
== Goal(s) ==

Revision as of 07:36, 24 July 2020

Why & When

With Lego can be a tool in a design thinking approch to prototype research ideas, haptically test setups and explore team settings and interactions. Originating in management, Lego serious play can be used in any sort of research setting, and is suitable for disciplinary design settings yet particularly helpful in transdisciplinary research modes. The strength of Lego serious play lies in group settings, where Lego can serve as a boundary object to allow team members to interact, allowing for a reflexive interaction. Plainly speaking, Lego is a toy that helps you in an initial research process.

Goal(s)

Getting started

Links & Further reading